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Shock Charge

Spell

Shock Charge

PhysicalNature

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Instant castOne Thousand Yards

Fires an electrical charge that slows the target.

Shock Charge

Tooltip

Fires an electrical charge that slows the target.

How it works

Shock Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 23.7905. Its area radius is 6 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 138. Its base value is -30. Its area radius is 6 yards.

What it does

Shock Charge is a Physical and Nature spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it deals Physical and Nature damage (base value 23.7905) in a 6 yard radius and applies an aura in a 6 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical, Nature
Range1000 yards (One Thousand Yards)
Cast timeInstant
GCD categoryCategory id 133
Duration10 sec
Effect #1School Damage (2)
Value: 23.7905
Radius: 6 yards
Effect #2Apply Aura (6)
Aura type id 138
Value: -30
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shock Charge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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