Tooltip
A mighty seismic eruption knocks enemies back and inflicts 389999 to 410000 Nature damage.
How it works
Spells that share its cooldown category wait 3 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.
Shock Pulse is built from 2 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 100. It scales with 3 times spell power. Its area radius is 400 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 73125. Its area radius is 400 yards.
What it does
Shock Pulse is a Nature spell with a 4 sec cast, no range (it targets the caster) and a 12 sec cooldown. When cast it has a Knock Back effect in a 400 yard radius and deals Nature damage (base value 73125) in a 400 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 4 sec |
| Cooldown | 12 sec |
| Category cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Knock Back (98) Value: 100 Spell power coefficient: 3 Misc value: 800, 100 Radius: 400 yards |
| Effect #2 | School Damage (2) Value: 73125 Radius: 400 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.