Tooltip
A mighty seismic eruption knocks enemies back and inflicts 908.609 Nature damage.
How it works
Spells that share its cooldown category wait 3 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.
Shock Pulse is built from 2 client effects, applied in this order:
- Effect 1 is Knock Back (effect type 98). Its base value is 100. It scales with 3 times spell power. Its area radius is 400 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 170.364. Its area radius is 400 yards.
What it does
Shock Pulse is a Nature spell with a 4 sec cast, no range (it targets the caster) and a 12 sec cooldown. When cast it has a Knock Back effect in a 400 yard radius and deals Nature damage (base value 170.364) in a 400 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 4 sec |
| Cooldown | 12 sec |
| Category cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Knock Back (98) Value: 100 Spell power coefficient: 3 Misc value: 800, 100 Radius: 400 yards |
| Effect #2 | School Damage (2) Value: 170.364 Radius: 400 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.