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Shock Pulse

Spell

Shock Pulse

Nature

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4 sec12 sec cooldownSelf Only

A mighty seismic eruption knocks enemies back and inflicts 908.609 Nature damage.

Shock Pulse

Tooltip

A mighty seismic eruption knocks enemies back and inflicts 908.609 Nature damage.

How it works

Spells that share its cooldown category wait 3 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.

Shock Pulse is built from 2 client effects, applied in this order:

  1. Effect 1 is Knock Back (effect type 98). Its base value is 100. It scales with 3 times spell power. Its area radius is 400 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 170.364. Its area radius is 400 yards.

What it does

Shock Pulse is a Nature spell with a 4 sec cast, no range (it targets the caster) and a 12 sec cooldown. When cast it has a Knock Back effect in a 400 yard radius and deals Nature damage (base value 170.364) in a 400 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time4 sec
Cooldown12 sec
Category cooldown3 sec
Global cooldownNone
Effect #1Knock Back (98)
Value: 100
Spell power coefficient: 3
Misc value: 800, 100
Radius: 400 yards
Effect #2School Damage (2)
Value: 170.364
Radius: 400 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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