Tooltip
Heals the weilder of the weapon for 5% of their life per soul that is absorbed. In 10man difficulty, it heals for 10% per soul.
How it works
Siphoning Shield is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Missile (effect type 32). Its area radius is 20 yards. It triggers Siphoning Shield.
- Effect 2 is Trigger Spell (effect type 64). Its base value is 121296. It triggers Siphoning Shield.
What it does
Siphoning Shield is a spell with an instant cast and a range of 100 yards. When cast it launches a missile in a 20 yard radius. It also casts Siphoning Shield (record #117209) and Siphoning Shield (record #121296).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Effect #1 | Trigger Missile (32) Radius: 20 yards Trigger spell: Siphoning Shield |
| Effect #2 | Trigger Spell (64) Value: 121296 Trigger spell: Siphoning Shield |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.