Tooltip
Kicks an enemy for 10% weapon damage, interrupting the spell being cast for 2 sec.
How it works
Its aura procs every time its trigger condition is met.
Snap Kick is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 10.
- Effect 2 is Interrupt Cast (effect type 68). It applies the interrupted mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 27. Its base value is 1. It scales with 1 times spell power.
What it does
Snap Kick is a Physical spell with an instant cast, a range of 5 yards and effects that last 2 sec. When cast it deals a percentage of weapon damage (base value 10), interrupts spellcasting with the interrupted mechanic and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 2 sec |
| Proc chance | Always |
| Effect #1 | Weapon % Damage (31) Value: 10 |
| Effect #2 | Interrupt Cast (68) Mechanic: Interrupted |
| Effect #3 | Apply Aura (6) Aura type id 27 Value: 1 Spell power coefficient: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.