Tooltip
Kicks an enemy, inflicting Physical damage, silencing them, and interrupting spellcasting for 2 sec.
How it works
Snap Kick is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 50.
- Effect 2 is Interrupt Cast (effect type 68). It applies the interrupted mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 27. Its base value is 1. It scales with 1 times spell power. It applies the silenced mechanic.
What it does
Snap Kick is a Physical spell with an instant cast, a range of 5 yards and effects that last 2 sec. When cast it deals a percentage of weapon damage (base value 50), interrupts spellcasting with the interrupted mechanic and applies an aura with the silenced mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | Weapon % Damage (31) Value: 50 |
| Effect #2 | Interrupt Cast (68) Mechanic: Interrupted |
| Effect #3 | Apply Aura (6) Aura type id 27 Value: 1 Spell power coefficient: 1 Misc value: 127 Mechanic: Silenced |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.