Tooltip
A glowing Soulflame deals 190 to 210 Fire damage to nearby enemies and grows over time.
How it works
Its aura procs every time its trigger condition is met.
Soulflame is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 190. Its area radius is 200 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 30.
What it does
Soulflame is a Fire spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it deals Fire damage (base value 190) in a 200 yard radius and applies an aura. It stacks up to 999 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 999 |
| Effect #1 | School Damage (2) Value: 190 Radius: 200 yards |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 30 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Soulflame appears in: 1 spell that casts it.
Spells that cast it
- SoulflameTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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