Tooltip
Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Spell Lock is built from 2 client effects, applied in this order:
- Effect 1 is Interrupt Cast (effect type 68). It applies the interrupted mechanic.
- Effect 2 is Dummy (effect type 3).
What it does
Spell Lock is a Shadow spell with an instant cast, a range of 40 yards, a 24 sec cooldown and effects that last 6 sec. When cast it interrupts spellcasting with the interrupted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Cooldown | 24 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | Interrupt Cast (68) Mechanic: Interrupted Chain targets: 1 |
| Effect #2 | Dummy (3) |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.