Tooltip
Leaps towards an enemy, grabbing them and inflicting significant Physical damage.
How it works
Its aura procs every time its trigger condition is met.
Spinning Pain Spike is built from 3 client effects, applied in this order:
- Effect 1 is Jump (effect type 41).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 3 sec. It triggers Spinning Pain Spike.
- Effect 3 is Trigger Missile (effect type 32). It triggers Spinning Pain Spike.
What it does
Spinning Pain Spike is a spell with an instant cast, an unlimited range and effects that last 3 sec. When cast it makes the caster jump to the target, applies an aura every 3 sec and launches a missile. It also casts Spinning Pain Spike (record #66316) and Spinning Pain Spike (record #66285).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 3 sec |
| Proc chance | Always |
| Effect #1 | Jump (41) |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 3 sec Trigger spell: Spinning Pain Spike |
| Effect #3 | Trigger Missile (32) Trigger spell: Spinning Pain Spike |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.