Tooltip
Leaps towards an enemy, grabbing them and inflicting significant Physical damage.
How it works
Spinning Pain Spike is built from 3 client effects, applied in this order:
- Effect 1 is Jump (effect type 41).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 3 sec. It triggers Spinning Pain Spike.
- Effect 3 is Trigger Missile (effect type 32). It triggers Spinning Pain Spike.
What it does
Spinning Pain Spike is a spell with an instant cast, an unlimited range and effects that last 3 sec. When cast it makes the caster jump to the target, applies an aura every 3 sec and launches a missile. It also casts Spinning Pain Spike (record #66316) and Spinning Pain Spike (record #66285).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 3 sec |
| Effect #1 | Jump (41) |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 3 sec Trigger spell: Spinning Pain Spike |
| Effect #3 | Trigger Missile (32) Trigger spell: Spinning Pain Spike |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.