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Spinning Pain Spike

Spell

Spinning Pain Spike

Physical

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Instant castAnywhere - Unlimited

Leaps towards an enemy, grabbing them and inflicting significant Physical damage.

Spinning Pain Spike

Tooltip

Leaps towards an enemy, grabbing them and inflicting significant Physical damage.

How it works

Spinning Pain Spike is built from 3 client effects, applied in this order:

  1. Effect 1 is Jump (effect type 41).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 3 sec. It triggers Spinning Pain Spike.
  3. Effect 3 is Trigger Missile (effect type 32). It triggers Spinning Pain Spike.

What it does

Spinning Pain Spike is a spell with an instant cast, an unlimited range and effects that last 3 sec. When cast it makes the caster jump to the target, applies an aura every 3 sec and launches a missile. It also casts Spinning Pain Spike (record #66316) and Spinning Pain Spike (record #66285).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration3 sec
Effect #1Jump (41)
Effect #2Apply Aura (6)
Aura type id 23
Period: every 3 sec
Trigger spell: Spinning Pain Spike
Effect #3Trigger Missile (32)
Trigger spell: Spinning Pain Spike

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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