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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Static Charge

Spell

Static Charge

Nature

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Instant cast3 sec cooldownMedium Range

Charges an enemy with energy, inflicting 18 Nature damage over 12 sec.

Static Charge

Tooltip

Charges an enemy with energy, inflicting 18 Nature damage over 12 sec. While the target is affected, the static periodically zaps its nearby allies with Nature damage as well.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Static Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 2 sec, 6 times over the full 12 sec (18 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. It scales with 1 times spell power. It ticks every 1 sec, 12 times over the full 12 sec (12 base in total). It triggers Static Charge.

What it does

Static Charge is a Nature spell with an instant cast, a range of 30 yards, a 3 sec cooldown and effects that last 12 sec. When cast it applies an aura every 2 sec and applies an aura every 1 sec. It also casts Static Charge (record #31716).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range30 yards (Medium Range)
Cast timeInstant
Cooldown3 sec
Global cooldownNone
GCD categoryCategory id 1152
Duration12 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 3
Value: 3
Period: every 2 sec
Effect #2Apply Aura (6)
Aura type id 23
Value: 1
Spell power coefficient: 1
Period: every 1 sec
Trigger spell: Static Charge

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

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