Skip to content
MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Static Overload

Spell

Static Overload

Nature

Advertisement

Instant castVision Range

Charges an enemy with energy that electrifies nearby allies, causing them to suffer 6475 to 7525 Nature damage every 2 sec for 10 sec.

Static Overload

Tooltip

Charges an enemy with energy that electrifies nearby allies, causing them to suffer 6475 to 7525 Nature damage every 2 sec for 10 sec. Powerful gravitational fields can cause this energy to dissipate harmlessly.

How it works

Static Overload is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 200 yards. It ticks every 2 sec. It triggers Static Overload.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10000 per tick. Its area radius is 200 yards. It ticks every 2 sec.

What it does

Static Overload is a Nature spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura in a 200 yard radius every 2 sec. It also casts Static Overload (record #92068).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Vision Range)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 23
Radius: 200 yards
Period: every 2 sec
Trigger spell: Static Overload
Effect #2Apply Aura (6)
Aura type id 3
Value: 10000
Radius: 200 yards
Period: every 2 sec

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

Read player comments on Static Overload at Wowhead (opens Wowhead in a new tab)