Tooltip
Charges an enemy with energy that electrifies nearby allies, causing them to suffer 6475 to 7525 Nature damage every 2 sec for 10 sec. Powerful gravitational fields can cause this energy to dissipate harmlessly.
How it works
Static Overload is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 200 yards. It ticks every 2 sec. It triggers Static Overload.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10000 per tick. Its area radius is 200 yards. It ticks every 2 sec.
What it does
Static Overload is a Nature spell with an instant cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura in a 200 yard radius every 2 sec. It also casts Static Overload (record #92068).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 23 Radius: 200 yards Period: every 2 sec Trigger spell: Static Overload |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 10000 Radius: 200 yards Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.