Tooltip
Charges an enemy with energy, inflicting 1249 to 1451 Nature damage over 10 sec and periodically zaps it's nearby allies for 1249 to 1451 Nature damage. After 10 sec, an electrical explosion occurs causing an additional 2313 to 2687 Nature damage to all enemies within 8 yards and knocking them back.
How it works
Its aura procs every time its trigger condition is met.
Static Overload is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 2313. Its area radius is 8 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 75. Its area radius is 8 yards.
What it does
Static Overload is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 2313) in an 8 yard radius and has a Knock Back effect in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 2313 Radius: 8 yards |
| Effect #2 | Knock Back (98) Value: 75 Misc value: 100 Radius: 8 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.