Tooltip
Fires a powerful ray of energy at the target, reducing the targets attack power by 450 for 10 sec.
How it works
Its aura procs every time its trigger condition is met.
Super Shrink Ray is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 99. Its base value is -450. It jumps to up to 5 targets.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is -50. It scales with 1 times spell power. It jumps to up to 5 targets.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 124. Its base value is -450.
What it does
Super Shrink Ray is a spell with an instant cast, a range of 30 yards and effects that last 10 sec. When cast it applies an aura jumping to up to 5 targets and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 99 Value: -450 Chain targets: 5 |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: -50 Spell power coefficient: 1 Chain targets: 5 |
| Effect #3 | Apply Aura (6) Aura type id 124 Value: -450 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.