Tooltip
Causes 146250 to 153750 Nature damage and slows enemy movement speed by 25%.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Thunder Clap is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -25. It applies the snared mechanic. Its area radius is 30 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 146250. Its area radius is 30 yards.
What it does
Thunder Clap is a Nature spell with an instant cast, no range (it targets the caster), an 8 sec cooldown and effects that last 15 sec. When cast it applies an aura with the snared mechanic in a 30 yard radius and deals Nature damage (base value 146250) in a 30 yard radius. It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 8 sec |
| Global cooldown | None |
| Duration | 15 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Apply Aura (6) Aura type id 33 Value: -25 Mechanic: Snared Radius: 30 yards |
| Effect #2 | School Damage (2) Value: 146250 Radius: 30 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.