Tooltip
Creates a cloud of lightning that lasts 10 sec., blasting all enemies in a selected area for 5088 to 5912 Nature damage and inflicting 3500 to 4500 additional damage every 2 sec.
How it works
Its aura procs every time its trigger condition is met.
Thundershock is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 5088. Its area radius is 5 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 3500 per tick. It scales with 1 times spell power. Its area radius is 5 yards. It ticks every 2 sec, 5 times over the full 10 sec (17500 base in total).
What it does
Thundershock is a Nature spell with an instant cast, a range of 30 yards and effects that last 10 sec. When cast it deals Nature damage (base value 5088) in a 5 yard radius and leaves a persistent area effect on the ground in a 5 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Duration | 10 sec |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 5088 Radius: 5 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 3500 Spell power coefficient: 1 Radius: 5 yards Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.