Tooltip
Protective icy waters encase Lu'lin and burst outwards, inflicting 53625 to 56375 Frost damage on impact. While she is channeling this effect, her ranged and spell deflection is increased by 100%. Her dodge chance is increased by 100% as well.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Tidal Force is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 137726 per tick. It ticks every 1 sec, 16 times over the full 16 sec (2.20362e+06 base in total). It triggers Tidal Force.
- Effect 2 is Summon (effect type 28).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 287. Its base value is 100. It triggers Tidal Force.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 413. Its base value is 100. It triggers Tidal Force.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 49. Its base value is 100. It triggers Tidal Force.
What it does
Tidal Force is a spell with a 2 sec cast, a range of 30 yards, a 12 sec cooldown and effects that last 16 sec. When cast it applies an aura every 1 sec, summons a creature and applies an aura. It also casts Tidal Force (record #137718).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Cooldown | 12 sec |
| Global cooldown | None |
| Duration | 16 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Value: 137726 Period: every 1 sec Trigger spell: Tidal Force |
| Effect #2 | Summon (28) Misc value: 69629, 64 |
| Effect #3 | Apply Aura (6) Aura type id 287 Value: 100 Trigger spell: Tidal Force |
| Effect #4 | Apply Aura (6) Aura type id 413 Value: 100 Trigger spell: Tidal Force |
| Effect #5 | Apply Aura (6) Aura type id 49 Value: 100 Trigger spell: Tidal Force |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.