Tooltip
Protective icy waters encase Lu'lin and burst outwards, inflicting 14.9932 Frost damage on impact. While she is channeling this effect, her ranged and spell deflection is increased by 100%. Her dodge chance is increased by 100% as well.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Tidal Force is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 137726 per tick. It ticks every 1 sec, 16 times over the full 16 sec (2.20362e+06 base in total). It triggers Tidal Force.
- Effect 2 is Summon (effect type 28).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 287. Its base value is 100. It triggers Tidal Force.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 413. Its base value is 100. It triggers Tidal Force.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 49. Its base value is 100. It triggers Tidal Force.
What it does
Tidal Force is a spell with a 2 sec cast, a range of 30 yards, a 12 sec cooldown and effects that last 16 sec. When cast it applies an aura every 1 sec, summons a creature and applies an aura. It also casts Tidal Force (record #137718).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2 sec |
| Cooldown | 12 sec |
| Global cooldown | None |
| Duration | 16 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Value: 137726 Period: every 1 sec Trigger spell: Tidal Force |
| Effect #2 | Summon (28) Misc value: 69629, 64 |
| Effect #3 | Apply Aura (6) Aura type id 287 Value: 100 Trigger spell: Tidal Force |
| Effect #4 | Apply Aura (6) Aura type id 413 Value: 100 Trigger spell: Tidal Force |
| Effect #5 | Apply Aura (6) Aura type id 49 Value: 100 Trigger spell: Tidal Force |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.