Tooltip
A cascade of water splashes over enemies in a 100 yd cone in front of the caster, dealing 139 to 161 Nature damage.
How it works
Each cast of Tidal Wave costs 150 Mana.
Tidal Wave is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 100 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 139. Its area radius is 100 yards.
- Effect 3 is Dummy (effect type 3). Its area radius is 65 yards.
What it does
Tidal Wave is a Nature spell with an instant cast, a range of 25 yards and effects that last 3 sec. When cast it applies an aura in a 100 yard radius and deals Nature damage (base value 139) in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 150 Mana |
| Range | 25 yards (Twenty-Five yards) |
| Cast time | Instant |
| Duration | 3 sec |
| Effect #1 | Apply Aura (6) Aura type id 12 Radius: 100 yards |
| Effect #2 | School Damage (2) Value: 139 Radius: 100 yards |
| Effect #3 | Dummy (3) Radius: 65 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.