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Tidal Wave

Spell

Tidal Wave

Nature

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Instant castTwenty-Five yards

A cascade of water splashes over enemies in a 100 yd cone in front of the caster, dealing 100 Nature damage.

Tidal Wave

Tooltip

A cascade of water splashes over enemies in a 100 yd cone in front of the caster, dealing 100 Nature damage.

How it works

Each cast of Tidal Wave costs 150 Mana.

Tidal Wave is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 100 yards.
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 100 yards.
  3. Effect 3 is Dummy (effect type 3). Its area radius is 65 yards.

What it does

Tidal Wave is a Nature spell with an instant cast, a range of 25 yards and effects that last 3 sec. When cast it applies an aura in a 100 yard radius and deals a percentage of weapon damage (base value 100) in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost150 Mana
Range25 yards (Twenty-Five yards)
Cast timeInstant
Duration3 sec
Effect #1Apply Aura (6)
Aura type id 12
Radius: 100 yards
Effect #2Weapon % Damage (31)
Value: 100
Radius: 100 yards
Effect #3Dummy (3)
Radius: 65 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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