Tooltip
A cascade of water splashes over enemies in a 100 yd cone in front of the caster, dealing 100 Nature damage.
How it works
Each cast of Tidal Wave costs 150 Mana.
Tidal Wave is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 100 yards.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 100 yards.
- Effect 3 is Dummy (effect type 3). Its area radius is 65 yards.
What it does
Tidal Wave is a Nature spell with an instant cast, a range of 25 yards and effects that last 3 sec. When cast it applies an aura in a 100 yard radius and deals a percentage of weapon damage (base value 100) in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 150 Mana |
| Range | 25 yards (Twenty-Five yards) |
| Cast time | Instant |
| Duration | 3 sec |
| Effect #1 | Apply Aura (6) Aura type id 12 Radius: 100 yards |
| Effect #2 | Weapon % Damage (31) Value: 100 Radius: 100 yards |
| Effect #3 | Dummy (3) Radius: 65 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.