Tooltip
Powerful winds deal 11700 to 12300 Nature damage and knock players up in the air, slowing fall speed.
How it works
Twisting Winds is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 11700. It scales with 1 times spell power. Its area radius is 7 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 250. Its area radius is 7 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 105. Its area radius is 3 yards.
What it does
Twisting Winds is a Nature spell with an instant cast, an unlimited range and effects that last 5.5 sec. When cast it deals Nature damage (base value 11700) in a 7 yard radius, has a Knock Back effect in a 7 yard radius and applies an aura in a 3 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 5.5 sec |
| Effect #1 | School Damage (2) Value: 11700 Spell power coefficient: 1 Radius: 7 yards |
| Effect #2 | Knock Back (98) Value: 250 Radius: 7 yards |
| Effect #3 | Apply Aura (6) Aura type id 105 Radius: 3 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.