Tooltip
Fires a volley of missiles at an enemy and its nearby allies, striking targets for 27750 to 32250 Shadow damage.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Unholy Shot is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 27750. It jumps to up to 3 targets.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 23125 per tick. It ticks every 2 sec, 5 times over the full 10 sec (115625 base in total).
What it does
Unholy Shot is a Shadow spell with a 1 sec cast, a range of 45 yards, a 3 sec cooldown and effects that last 10 sec. When cast it deals Shadow damage (base value 27750) jumping to up to 3 targets and applies an aura every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | 1 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 10 sec |
| Effect #1 | School Damage (2) Value: 27750 Chain targets: 3 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 23125 Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.