Tooltip
Allows you to vanish from sight, entering an improved stealth mode for 3 seconds. For the first 3 seconds after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
How it works
Vanish is built from 7 client effects, applied in this order:
- Effect 1 is effect type 176, which the datamine does not name.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 16. Its base value is 2000.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 18. Its base value is 1000.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 60.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 17. Its base value is 2000.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 19. Its base value is 2000.
- Effect 7 is Trigger Spell (effect type 64). It triggers Vanish.
What it does
Vanish is a spell with an instant cast, an unlimited range and effects that last 6 sec. When cast it applies an aura. It also casts Vanish (record #141035).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 6 sec |
| Effect #1 | Effect 176 |
| Effect #2 | Apply Aura (6) Aura type id 16 Value: 2000 |
| Effect #3 | Apply Aura (6) Aura type id 18 Value: 1000 Misc value: 7 |
| Effect #4 | Apply Aura (6) Aura type id 60 |
| Effect #5 | Apply Aura (6) Aura type id 17 Value: 2000 |
| Effect #6 | Apply Aura (6) Aura type id 19 Value: 2000 Misc value: 7 |
| Effect #7 | Trigger Spell (64) Trigger spell: Vanish |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.