Tooltip
Allows you to vanish from sight, entering an improved stealth mode for 3 seconds. For the first 3 seconds after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
How it works
Vanish is built from 5 client effects, applied in this order:
- Effect 1 is effect type 176, which the datamine does not name.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 16. Its base value is 2000.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 18. Its base value is 1000.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 19. Its base value is 2000.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 17. Its base value is 2000.
What it does
Vanish is a spell with an instant cast, an unlimited range and effects that last 6 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 6 sec |
| Effect #1 | Effect 176 |
| Effect #2 | Apply Aura (6) Aura type id 16 Value: 2000 |
| Effect #3 | Apply Aura (6) Aura type id 18 Value: 1000 Misc value: 7 |
| Effect #4 | Apply Aura (6) Aura type id 19 Value: 2000 Misc value: 7 |
| Effect #5 | Apply Aura (6) Aura type id 17 Value: 2000 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.