Tooltip
Allows you to vanish from sight, entering an improved stealth mode for 3 seconds. For the first 3 seconds after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects.
How it works
Vanish is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 16. Its base value is 2000.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 18. Its base value is 1000.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 60.
What it does
Vanish is a spell with an instant cast, an unlimited range and effects that last 6 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70268. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 16 Value: 2000 |
| Effect #2 | Apply Aura (6) Aura type id 18 Value: 1000 Misc value: 7 |
| Effect #3 | Apply Aura (6) Aura type id 60 |
Raw client values from the MoP Classic client, build 5.5.4.70268. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Vanish appears in: 1 spell that casts it.
Spells that cast it
- VanishTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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