Tooltip
Each time your Rupture or Garrote deals damage to an enemy that you have poisoned, you have a chance to deal 1 additional Nature damage and to regain 10 Energy. Garrote will not trigger this effect if the enemy is also afflicted by your Rupture.
If an enemy dies while afflicted by your Rupture, you regain energy proportional to the remaining Rupture duration.
How it works
Its aura has a 75% chance to proc when its trigger condition is met.
Venomous Wounds is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 15. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 10.
What it does
Venomous Wounds is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | 75% |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 15 Spell power coefficient: 1 Misc value: 12 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 10 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Venomous Wounds appears in: 1 talent.
Talents
- Venomous Wounds for Rogue (Assassination, Outlaw, Subtlety)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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