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Venomous Wounds

Spell

Venomous Wounds

Physical

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Rogue

Instant castSelf Only

You regain 3 Energy each time your Garrote or Rupture deal Bleed damage to a target affected by your weapon poisons.

Venomous Wounds

Tooltip

You regain 3 Energy each time your Garrote or Rupture deal Bleed damage to a target affected by your weapon poisons. Energy gain is reduced for bleeds beyond the first.

If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.

How it works

Its aura procs every time its trigger condition is met.

Venomous Wounds is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 3.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 78.

What it does

Venomous Wounds is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 4
Value: 3
Effect #2Apply Aura (6)
Aura type id 4
Value: 1
Effect #3Apply Aura (6)
Aura type id 4
Value: 78

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Venomous Wounds appears in: 1 talent.

Talents

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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