Tooltip
A vicious attack that causes the target to bleed profusely. Inflicts 140% weapon damage and an additional 3500 damage every 2 seconds.
How it works
Each cast of Vicious Wound costs 40 Energy.
Vicious Wound is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 140.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3500 per tick. It applies the bleeding mechanic. It ticks every 2 sec.
What it does
Vicious Wound is a Physical spell with an instant cast, a range of 5 yards and effects that last 15 sec. When cast it deals a percentage of weapon damage (base value 140) and applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 40 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 15 sec |
| Mechanic | Bleeding |
| Effect #1 | Weapon % Damage (31) Value: 140 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 3500 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.