Tooltip
A vicious attack that causes the target to bleed profusely. Inflicts 140% weapon damage and an additional damage every 2 seconds.
How it works
Each cast of Vicious Wound costs 40 Energy. Its dispel type is client id 11.
Vicious Wound is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 140.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. It applies the bleeding mechanic. It ticks every 2 sec.
What it does
Vicious Wound is a Physical spell with an instant cast, a range of 5 yards and effects that last 15 sec. When cast it deals a percentage of weapon damage (base value 140) and applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 40 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 15 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | Weapon % Damage (31) Value: 140 |
| Effect #2 | Apply Aura (6) Aura type id 3 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.