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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Water Shield

Spell

Water Shield

Nature

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Shaman

Instant castSelf Only

The caster is surrounded by globes of water, granting 10 mana per 5 sec.

Water Shield

Tooltip

The caster is surrounded by globes of water, granting 10 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 40 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 60 min. Only one Elemental Shield can be active on the Shaman at any one time.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met. The aura is spent after 3 procs. It can proc at most once every 3.5 sec.

Water Shield is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 42. Its base value is 40. It scales with 1 times spell power. It triggers Water Shield.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 85. Its base value is 10.

What it does

Water Shield is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 10 min. When cast it applies an aura. It also casts Water Shield (record #79950).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration10 min
Dispel typeDispel type id 1
Proc chanceAlways
Proc charges3
Proc cooldown3.5 sec
Effect #1Apply Aura (6)
Aura type id 42
Value: 40
Spell power coefficient: 1
Trigger spell: Water Shield
Effect #2Apply Aura (6)
Aura type id 85
Value: 10

Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.

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