Tooltip
Release the spirit, restoring 6 mana over 6 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Water Spirit is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 24. Its base value is 1 per tick. It ticks every 1 sec, 6 times over the full 6 sec (6 base in total).
- Effect 2 is Summon (effect type 28). Its area radius is 5 yards.
What it does
Water Spirit is a spell with an instant cast, no range (it targets the caster), a 1 min cooldown and effects that last 6 sec. When cast it applies an aura every 1 sec and summons a creature in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 24 Value: 1 Period: every 1 sec |
| Effect #2 | Summon (28) Misc value: 66411, 1362 Radius: 5 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.