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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Water Spirit

Spell

Water Spirit

Physical

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Instant cast1 min cooldownSelf Only

Release the spirit, restoring 6 mana over 6 sec.

Water Spirit

Tooltip

Release the spirit, restoring 6 mana over 6 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Water Spirit is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 24. Its base value is 1 per tick. It ticks every 1 sec, 6 times over the full 6 sec (6 base in total).
  2. Effect 2 is Summon (effect type 28). Its area radius is 5 yards.

What it does

Water Spirit is a spell with an instant cast, no range (it targets the caster), a 1 min cooldown and effects that last 6 sec. When cast it applies an aura every 1 sec and summons a creature in a 5 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown1 min
Global cooldownNone
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 24
Value: 1
Period: every 1 sec
Effect #2Summon (28)
Misc value: 66411, 1362
Radius: 5 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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