Tooltip
Release the spirit, restoring over 6 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Water Spirit is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 24. It ticks every 1 sec, 6 times over the full 6 sec.
- Effect 2 is Summon (effect type 28). Its area radius is 5 yards.
What it does
Water Spirit is a spell with an instant cast, no range (it targets the caster), a 1 min cooldown and effects that last 6 sec. When cast it applies an aura every 1 sec and summons a creature in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 1 min |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 24 Period: every 1 sec |
| Effect #2 | Summon (28) Misc value: 66411, 1362 Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
- Water SpiritUse
Comments
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