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Water Spirit

Spell

Water Spirit

Physical

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Instant cast1 min cooldownSelf Only

Release the spirit, restoring over 6 sec.

Water Spirit

Tooltip

Release the spirit, restoring over 6 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Water Spirit is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 24. It ticks every 1 sec, 6 times over the full 6 sec.
  2. Effect 2 is Summon (effect type 28). Its area radius is 5 yards.

What it does

Water Spirit is a spell with an instant cast, no range (it targets the caster), a 1 min cooldown and effects that last 6 sec. When cast it applies an aura every 1 sec and summons a creature in a 5 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown1 min
Global cooldownNone
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 24
Period: every 1 sec
Effect #2Summon (28)
Misc value: 66411, 1362
Radius: 5 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

How to learn

Items that grant this spell

Comments

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