Tooltip
Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (318.7% of Spell Power) Nature damage and then an additional (180% of Spell Power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 20 Astral Power based on targets hit.
How it works
Its aura procs every time its trigger condition is met.
Wild Mushroom is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 3.187 times spell power. Its area radius is 8 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 20.
What it does
Wild Mushroom is a Nature spell with an instant cast and a range of 100 yards. When cast it deals Nature damage in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | School Damage (2) Spell power coefficient: 3.187 Radius: 8 yards |
| Effect #2 | Dummy (3) Value: 20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Wild Mushroom appears in: 1 spell that casts it.
Spells that cast it
- Wild MushroomTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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