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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Will to Survive

Spell

Will to Survive

Physical

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Instant cast2 min cooldownSelf Only

Removes all movement impairing effects and all effects which cause loss of control of your character.

Will to Survive

Tooltip

Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 77.

What it does

Will to Survive is a spell with an instant cast, no range (it targets the caster), a 2 min cooldown and effects that last 0.1 sec. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown2 min
Global cooldownNone
Duration0.1 sec
Effect #1Apply Aura (6)
Aura type id 77
Misc value: 1

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Will to Survive appears in: 1 skill line.

Skill lines

  • Racial - Human (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter, Evoker and Adventurer), learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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