Tooltip
Hold the chimes up to the wind and check the weather.
How it works
Wind Chime is built from 3 client effects, applied in this order:
- Effect 1 is effect type 131, which the datamine does not name. Its area radius is 40 yards.
- Effect 2 is effect type 131, which the datamine does not name. Its area radius is 40 yards.
- Effect 3 is effect type 131, which the datamine does not name. Its area radius is 40 yards.
What it does
Wind Chime is a spell with an instant cast and an unlimited range.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Effect 131 Misc value: 23443 Radius: 40 yards |
| Effect #2 | Effect 131 Misc value: 23441 Radius: 40 yards |
| Effect #3 | Effect 131 Misc value: 23442 Radius: 40 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.