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Wind Chime

Spell

Wind Chime

Physical

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Instant castAnywhere - Unlimited

Hold the chimes up to the wind and check the weather.

Wind Chime

Tooltip

Hold the chimes up to the wind and check the weather.

How it works

Wind Chime is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 131, which the datamine does not name.
  2. Effect 2 is effect type 131, which the datamine does not name.
  3. Effect 3 is effect type 131, which the datamine does not name.

What it does

Wind Chime is a spell with an instant cast and an unlimited range.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1Effect 131
Misc value: 23443
Effect #2Effect 131
Misc value: 23441
Effect #3Effect 131
Misc value: 23442

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.