Tooltip
Savagely wounds the target, dealing 100% weapon damage, reducing healing effects by 25%, and 2000 Physical damage every 1 sec. for 4 sec.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Wounding Strike is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 118. Its base value is -25.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2000 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 4 times over the full 4 sec (8000 base in total).
What it does
Wounding Strike is a Physical spell with an instant cast, a range of 5 yards and effects that last 4 sec. When cast it deals a percentage of weapon damage (base value 100), applies an aura and applies an aura with the bleeding mechanic every 1 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Mechanic | Bleeding |
| Proc chance | Always |
| Effect #1 | Weapon % Damage (31) Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 118 Value: -25 Misc value: 127 |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 2000 Mechanic: Bleeding Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.