Tooltip
Targets in a cone in front of the caster take 454 to 526 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
How it works
Each cast of Dragon's Breath costs 575 Mana. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Dragon's Breath is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 454. It scales with 0.193 times spell power. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 5. It applies the disoriented mechanic. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the ensnared mechanic. Its area radius is 10 yards.
What it does
Dragon's Breath is a Fire spell with an instant cast, no range (it targets the caster), a 20 sec cooldown and effects that last 3 sec. When cast it deals Fire damage (base value 454) in a 10 yard radius, applies an aura with the disoriented mechanic in a 10 yard radius and applies an aura with the ensnared mechanic in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 575 Mana |
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 20 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 3 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | School Damage (2) Value: 454 Spell power coefficient: 0.193 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 5 Mechanic: Disoriented Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -50 Mechanic: Ensnared Radius: 10 yards |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.