Tooltip
Targets in a cone in front of the caster take 454 to 526 Fire damage and are Disoriented and Snared for 5 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
How it works
Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Dragon's Breath is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 454. It scales with 0.193 times spell power. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 5. It applies the disoriented mechanic. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50. It applies the snared mechanic. Its area radius is 10 yards.
What it does
Dragon's Breath is a Fire spell with an instant cast, no range (it targets the caster), a 20 sec cooldown and effects that last 5 sec. When cast it deals Fire damage (base value 454) in a 10 yard radius, applies an aura with the disoriented mechanic in a 10 yard radius and applies an aura with the snared mechanic in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 20 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 5 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | School Damage (2) Value: 454 Spell power coefficient: 0.193 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 5 Mechanic: Disoriented Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -50 Mechanic: Snared Radius: 10 yards |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.