How it works
Its aura procs every time its trigger condition is met.
Quake is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 100 yards. It ticks every 1 sec, 7 times over the full 7 sec. It triggers Quake.
- Effect 2 is effect type 77, which the datamine does not name. Its area radius is 100 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 100 yards.
What it does
Quake is a spell with an instant cast, no range (it targets the caster) and effects that last 7 sec. When cast it applies an aura in a 100 yard radius every 1 sec and applies an aura in a 100 yard radius. It also casts Quake (record #30658).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 7 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 23 Radius: 100 yards Period: every 1 sec Trigger spell: Quake |
| Effect #2 | Effect 77 Radius: 100 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Radius: 100 yards |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.