How it works
Its aura procs every time its trigger condition is met.
Quake is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 100 yards. It ticks every 1 sec, 7 times over the full 7 sec. It triggers Quake.
- Effect 2 is effect type 77, which the datamine does not name. Its area radius is 100 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 100 yards.
What it does
Quake is a spell with an instant cast, no range (it targets the caster) and effects that last 7 sec. When cast it applies an aura in a 100 yard radius every 1 sec and applies an aura in a 100 yard radius. It also casts Quake (record #30658).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 7 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 23 Radius: 100 yards Period: every 1 sec Trigger spell: Quake |
| Effect #2 | Effect 77 Radius: 100 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Radius: 100 yards |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.