How it works
Its dispel type is client id 1.
Vengeance is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 138. Its base value is 100. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 50. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 25. Its area radius is 10 yards.
What it does
Vengeance is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it applies an aura in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Burning Crusade client, build 2.5.6.70006. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 20 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 138 Value: 100 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 31 Value: 50 Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 25 Radius: 10 yards |
Raw client values from the Burning Crusade client, build 2.5.6.70006. Where the game data carries no name for an id, the id is shown as is.