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Wrath of the Lich KingWrath of the Lich King era data from Blizzard's titan client, build 3.80.2.69874Also on WoW Forever · Classic Era · The Burning Crusade · MoP Classic · Retail (Midnight)
Divine Sacrifice

Spell

Divine Sacrifice

Physical

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Paladin

Instant cast2 min cooldownSelf Only

30% of all damage taken by party members within 30 yards is redirected to the Paladin (up to a maximum of 40% of the Paladin's health times the number of party members).

Divine Sacrifice

Tooltip

30% of all damage taken by party members within 30 yards is redirected to the Paladin (up to a maximum of 40% of the Paladin's health times the number of party members). Damage which reduces the Paladin below 20% health will break the effect. Lasts 10 sec.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Divine Sacrifice is built from 3 client effects, applied in this order:

  1. Effect 1 is Area Aura (Party) (effect type 35). It applies aura type 81. Its base value is 30. Its area radius is 30 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 20.
  3. Effect 3 is Dummy (effect type 3). Its base value is 40.

What it does

Divine Sacrifice is a spell with an instant cast, no range (it targets the caster), a 2 min cooldown and effects that last 10 sec. When cast it applies an aura to the party in a 30 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Cooldown2 min
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration10 sec
Dispel typeDispel type id 1
Proc chanceAlways
Effect #1Area Aura (Party) (35)
Aura type id 81
Value: 30
Misc value: 127
Radius: 30 yards
Effect #2Dummy (3)
Value: 20
Effect #3Dummy (3)
Value: 40

Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.