Tooltip
An instant weapon attack that causes 110% of weapon damage to up to 1 enemies. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
How it works
Casting it triggers a 1.5 sec global cooldown.
Divine Storm is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 110.
- Effect 2 is Dummy (effect type 3). Its base value is 25.
- Effect 3 is Weapon % Damage (effect type 31). Its base value is 110. Its area radius is 8 yards.
What it does
Divine Storm is a Physical spell with an instant cast, no range (it targets the caster) and a 10 sec cooldown. When cast it deals a percentage of weapon damage (base value 110) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Dummy (3) Value: 110 |
| Effect #2 | Dummy (3) Value: 25 |
| Effect #3 | Weapon % Damage (31) Value: 110 Radius: 8 yards |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Divine Storm appears in: 1 talent.
Talents
- Divine Storm for Paladin (Holy, Protection, Retribution)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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