Tooltip
An area attack that consumes 3 charges of Holy Power to cause 100% weapon damage as Holy damage to all enemies. Using Divine Storm will also heal you for 5% of your maximum health.
How it works
Each cast of Divine Storm costs 3 Holy Power. Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Divine Storm is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. Its area radius is 8 yards.
- Effect 2 is effect type 121, which the datamine does not name. Its area radius is 8 yards.
What it does
Divine Storm is a Holy spell with an instant cast and no range (it targets the caster). When cast it deals a percentage of weapon damage (base value 100) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Cost | 3 Holy Power |
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Weapon % Damage (31) Value: 100 Radius: 8 yards |
| Effect #2 | Effect 121 Radius: 8 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Divine Storm appears in: 1 talent.
Talents
- Divine Storm for Paladin (Holy, Protection, Retribution)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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