Tooltip
Offensive Arcane spells generate 1 Solar Energy, and offensive Nature spells generate 1 Lunar Energy.
Solar Energy increases your Nature damage, and Lunar Energy increases your Arcane damage by an amount equal to 34% of your spell critical strike chance. This bonus is increased to 44.2% while Eclipse is active.
Upon reaching total Energy, you trigger Eclipse for 20 sec, enabling Elune's Orbital Cannon. When Eclipse expires, or Elune's Orbital Cannon is fired, all Lunar and Solar Energy is removed.
How it works
Its aura procs every time its trigger condition is met.
Eclipse is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 34.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1.
What it does
Eclipse is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 34 Misc value: 12 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 1 Misc value: 12 |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.