Tooltip
Place a fire trap that explodes when an enemy approaches, causing to Fire damage and burning all enemies for 150 additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 30 sec. Only one trap can be active at a time.
How it works
Explosive Trap Effect is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 100. It scales with 0.1 times attack power. Its area radius is 10 yards.
- Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 15 per tick. It scales with 0.1 times attack power. Its area radius is 10 yards. It ticks every 2 sec, 10 times over the full 20 sec (150 base in total).
What it does
Explosive Trap Effect is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 20 sec. When cast it deals Fire damage (base value 100) in a 10 yard radius and leaves a persistent area effect on the ground in a 10 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 20 sec |
| Effect #1 | School Damage (2) Value: 100 Attack power coefficient: 0.1 Radius: 10 yards |
| Effect #2 | Persistent Area Aura (27) Aura type id 3 Value: 15 Attack power coefficient: 0.1 Radius: 10 yards Period: every 2 sec |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.