Tooltip
Finishing move that causes damage over time. Damage increases per combo point and by your attack power:
1 point: damage over 12 sec.
2 points: damage over 12 sec.
3 points: damage over 12 sec.
4 points: damage over 12 sec.
5 points: damage over 12 sec.
How it works
Each cast of Rip costs 30 Energy. Casting it triggers a 1 sec global cooldown.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It applies the bleeding mechanic. It ticks every 2 sec, 6 times over the full 12 sec (18 base in total).
What it does
Rip is a spell with an instant cast, a range of 5 yards and effects that last 12 sec. When cast it applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 30 Energy |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 12 sec |
| Mechanic | Bleeding |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 3 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Rip appears in: 1 talent and 2 teaching spells.
Talents
- Rip for Druid (Balance, Feral, Guardian, Restoration)Talent
Teaching spells
- Feral Affinity (record #202155)Teaches this spell
- Feral Affinity (record #202157)Teaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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