Rip
Finishing move that causes Bleed damage over time. Lasts longer per combo point. 1 point : 2 points: 3 points: 4 points: 5 points:
Tree position
In the Balance Druid talent tree, Rip sits in the Druid class talents, row 3 of 13. It is a single-point node.
Connected above
The tree draws a line into Rip from Rake.
RakeRake the target for (29.1% of Attack Power) Bleed damage and an additional (147% of Attack Power) Bleed damage over 15 sec. Reduces the target's movement speed by 20% for 12 sec. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.
Connected below
Rip leads on to Killer Instinct and Maim.

MaimFinishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : damage, 1 sec 2 points: damage, 2 sec 3 points: damage, 3 sec 4 points: damage, 4 sec 5 points: damage, 5 sec
Same row
Also on this row: Verdant Heart, Remove Corruption and Moonkin Form.
Verdant HeartFrenzied Regeneration and Barkskin increase all healing received by 20%.
Remove CorruptionNullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
Moonkin FormShapeshift into Astral Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a chance to make your next Starfire instant. The act of shapeshifting frees you from movement impairing effects.
Talent trees
Rip is in the talent tree of 4 specializations. Druid: Balance (DPS), Feral (DPS), Guardian (Tank), Restoration (Healer).
Rip Changes by patch
Tracked changes to this talent between game data builds, newest first.
- First tracked in the game data (patch 12.1.0)