How it works
Its aura procs every time its trigger condition is met.
Simon Game, begin game, group (Get Reagents) is built from 2 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. It triggers Simon Game START timer, (DND).
- Effect 2 is effect type 140, which the datamine does not name. Its area radius is 30 yards. It triggers Simon Game, suppress Mobs.
What it does
Simon Game, begin game, group (Get Reagents) is a spell with an instant cast and a range of 20 yards. It also casts Simon Game START timer, (DND) and Simon Game, suppress Mobs.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the Wrath of the Lich King client, build 3.80.2.69874. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Effect 140 Trigger spell: Simon Game START timer, (DND) |
| Effect #2 | Effect 140 Radius: 30 yards Trigger spell: Simon Game, suppress Mobs |
Raw client values from the Wrath of the Lich King client, build 3.80.2.69874. Where the game data carries no name for an id, the id is shown as is.
Reagents
Used by
Where is this spell used?
Simon Game, begin game, group (Get Reagents) appears in: 1 spell that casts it.
Spells that cast it
- Simon Game, begin game, groupTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.